i want to blow up a car, and i did 3 objects (well 4 with the static ground)
the first object is a passive one, just hit a grid (that is suppouse to be the car) to make it jump with the explotion, and i parented the emmiter of Pyro to the grid (Car) but when i simulate the Pyro emiter dosnt move with his father, just stay there,
do i need to set something on the dopnetwork?
also how can i do if i want to keep some dynamics apart,
for example the one that hit the car form above, with the rest of the dynamics of the scene, is that posible in houdini (like creating diferent enviroments in XSI) and tell when to start calculating the dynamics and when to stop.
Thanks i know that i have a lot of question, working with houdini, is great, but you need to start thinking diferent from what you were use to .