hi,
Well I decided to learn houdini, so i could take advantage of fluid simulations and all the dynamics mumbo jumbo. so i'm playing around with it doing tutorials and such. and now know my way around some of the basic areas of it.
Currently i use c4d for everything, and am wondering about the workflow to an from c4d. Currently want to try something simple, for eg:
1 make some objects in c4d, like plane with extrusions and some boxes.
2 import em into houdini (know how to do that, obj apparantly, using low res)
3 throw em into a liquid simulation, run it, caches automatically (really handy)
4 import the fluid and objects back into c4d ( no idea how to do this) for rendering.
any help greatly appreciated.
Cinema4D <-> houdini workflow
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- AlekseyR
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- AlekseyR
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- edward
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I'm not sure I understand. For step 3, you just need to learn how to use Houdini, right? eg. http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=132 [sidefx.com]
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- AlekseyR
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- splitpoint
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realflow plugin? Ok i'll give it a go.
Mantra does look great, but it doesnt seem to be too snappy, and not really keen on learning another whole render engine at the moment.
you guys know if mantra doesnt Flicker during Gi animation by default, or are there also setting you have to play with? i googled it, but couldn't find any mention of mantra and flicker.
Mantra does look great, but it doesnt seem to be too snappy, and not really keen on learning another whole render engine at the moment.
you guys know if mantra doesnt Flicker during Gi animation by default, or are there also setting you have to play with? i googled it, but couldn't find any mention of mantra and flicker.
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- splitpoint
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- brianBurke
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AlekseyR
realflow plugin? Ok i'll give it a go.
you guys know if mantra doesnt Flicker during Gi animation by default, or are there also setting you have to play with? i googled it, but couldn't find any mention of mantra and flicker.
When doing GI with PBR you get fast renders and beautiful bounces. Denoizeing the images is just a matter of upping the samples - which has a fairly linear affect on rendertimes.
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- Dick Boehner
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AlekseyRIf you're getting flickering with your GI renders in c4d, you need to set your irradiance cache file to lock and auto load or choose IR or IR QMC (camera animation). I find the former works best for tiff sequences where you may not be rendering all in one go. Otherwise if you have moving lights it needs to be set to full animation. This will clear up any flickering.
realflow plugin? Ok i'll give it a go.
Mantra does look great, but it doesnt seem to be too snappy, and not really keen on learning another whole render engine at the moment.
you guys know if mantra doesnt Flicker during Gi animation by default, or are there also setting you have to play with? i googled it, but couldn't find any mention of mantra and flicker.
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