Title says it all…
Is it possible to use an ODE solver on multiple objects coming from one sop?
ie, a hundred cubes grouped individually, would normally just use a RBD fracture object in dops but that doesn't seem to work with ODE…
any ideas?
ODE solver on Shatter Objects?
5690 7 0- artzor
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- jacob clark
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- artzor
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thanks jacob, that's a very handy demo file.
so the basic workflow is:
- create objects
- make sure they're grouped
- use `bake ODE` which creates a point per group
- bring that sop into dops
- use an ode configure (set to composite) and and ode solver…
seems great, but it just doesn't seem to work for me….?
two other queries are, how do you get the original geometry back onto those points?
(just copy or instance i assume…?)
and, sometimes the bake ODE sop just doesn't create points… but it creates the attributes and groups it needs. very strange.
thanks
so the basic workflow is:
- create objects
- make sure they're grouped
- use `bake ODE` which creates a point per group
- bring that sop into dops
- use an ode configure (set to composite) and and ode solver…
seems great, but it just doesn't seem to work for me….?
two other queries are, how do you get the original geometry back onto those points?
(just copy or instance i assume…?)
and, sometimes the bake ODE sop just doesn't create points… but it creates the attributes and groups it needs. very strange.
thanks
to a man with only a hammer every problem looks like a nail.
- jacob clark
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- artzor
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“We stamp spheres to the odePointGroup so that those points will belong to a primitive group piece#, otherwise if they were free floating we wouldn't extract them when we do our fracture.”
i checked out all the sop steps and repeated them,
so now the ode point groups and geometry primitive groups are retained
but still the sim doesn't run, ie, nothing happens
any chance anyone could get this working with say, two cubes, and without any foreach stuff. just for simplicities sake..
thanks very much
i checked out all the sop steps and repeated them,
so now the ode point groups and geometry primitive groups are retained
but still the sim doesn't run, ie, nothing happens
any chance anyone could get this working with say, two cubes, and without any foreach stuff. just for simplicities sake..
thanks very much
to a man with only a hammer every problem looks like a nail.
- jacob clark
- Member
- 665 posts
- Joined: July 2005
- Offline
- artzor
- Member
- 47 posts
- Joined: Dec. 2008
- Offline
- jacob clark
- Member
- 665 posts
- Joined: July 2005
- Offline
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