on my way to transluence

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Hi, I am trying to use the rayVOP in order to find the width of an object. I am just trying to make it work, so I made a simple test vop net like this one:
http://www.doubledose-themovie.com/prodarev/shading/vopnet.jpg [doubledose-themovie.com]

and the result is as follow:
http://www.doubledose-themovie.com/prodarev/shading/result.jpg [doubledose-themovie.com]

this is not at all what I expected ( the geometry rendered is just a simple sphere ), so I tried to increase raytracing or shading quality, but I did not manage to get better. So any help is highly appreciated!
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