i been searching over the forums if there is something like this.
is it posible to have a chain with several tails?
example do a hand bone and form the hand bone get 4 fingers?
or do i have to do the hand, (and posible 1 finger continuing the chain) and then do the rest of the bones and then parent to the hand, or i can do something like pick the hand bone and do 1 finger, then grab the hand and do another and so on?
if i decide to use muscle can i capture the geometry to the bones and the muscles or only to the muscle using the metaball system?
thanks
Rigging bones and Muscle
7992 6 1- pelos
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- rafal
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is it posible to have a chain with several tails?Yes. Use the Bones tool (don't confuse it with Bone tool, the former is plural):
- draw your hand bones, press Enter
- now look at the status bar at the bottom to see further options. One of them is Shift+Left Click to start drawing new bone chain from some other bone, so..
- Shift+Left Click on the last bone you drew, and then draw your finger bones, and press Enter to finish
- Repeat for other fingers
You can also use Ctrl+Middle Click to select the parent just like Shift+Left Click, but start your new bone chain away from the tip of the parent bone.
- pelos
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thanks i have more questions about the bones,
i draw some bones of the hand but they were done in X=0
if i want to move all the bones to the position of the hand i move them from the Root bone, but how can i make this new position been in 0,0,0 with 0,0,0 rotation?
(in XSI is call “set neutral pose”)
i draw some bones of the hand but they were done in X=0
if i want to move all the bones to the position of the hand i move them from the Root bone, but how can i make this new position been in 0,0,0 with 0,0,0 rotation?
(in XSI is call “set neutral pose”)
- vmur
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- rafal
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- pelos
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- rafal
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