hi all
i'm looking for a mantra solution for thin SSS, also known as single-sheet sss
ala maxwell 2.0 and fryrender…
for shading things like leaves and paper.
i've seen some nice sss shaders in the exchange but all of them require objects with thickness or volume. and if i have, say, a million instanced leaves, i'd rather keep the geometry as light as possible.
any ideas?
-edit-
a really nice reference and explanation:
http://think.maxwellrender.com/creating_a_single_sided_translucent_material-213.html [think.maxwellrender.com]
it's basically scattering + transmission
thin SSS
8565 6 1- artzor
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- artzor
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*update*
axis sss is actually working pretty well, i think it's been improved since i last tried it…
however it's still a hack, light doesn't truly pass through the object… would probably need a PBR shader for this it's fine in most cases but if one plane casts shadows onto another it's not picked up properly…
these images should show you what i mean.
simple scene, one arealight above (ray shadows) and one point light below. first image, point light has no shadows… second it has ray shadows turned on, notice how it totally kills all the “transmission” when it should just lessen it…
shadows off (see the red light on the sphere as well, an artifact because of no shadows)
shadows on
axis sss is actually working pretty well, i think it's been improved since i last tried it…
however it's still a hack, light doesn't truly pass through the object… would probably need a PBR shader for this it's fine in most cases but if one plane casts shadows onto another it's not picked up properly…
these images should show you what i mean.
simple scene, one arealight above (ray shadows) and one point light below. first image, point light has no shadows… second it has ray shadows turned on, notice how it totally kills all the “transmission” when it should just lessen it…
shadows off (see the red light on the sphere as well, an artifact because of no shadows)
shadows on
to a man with only a hammer every problem looks like a nail.
- fbonniwell
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- probbins
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- fbonniwell
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- brianBurke
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hi all
i'm looking for a mantra solution for thin SSS, also known as single-sheet sss
Thin translucence like this is pretty easy to pull off. You simply flip the normal around and call diffuse() on the backside of your surface. Then all you need to do is sum the result of that (probably scaled down) with the rest of your lighting.
Gl dude.
-b
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