I imported an FBX mesh that I exported from XSI Mod Tool. It creates some objects in Houdini that I don't understand. When I create a tube or sphere or the like in Houdini and then select the Geometry Select mode I have the option in the parameters panel to change the geometry to triangles (so I can export to Torque DTS).
When I import this FBX mesh and switch to geometry select mode it gives me something it calls a chopfile. It is also called a vertex_cache in the network node panel.
I can't figure out how to turn this into a triangle polymesh. Please help…
FBX Import Gives chopfile That Can't Convert to Triangles
7784 9 1- tpitman
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- edward
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So I selected the object and hit the subdivide and it added a subdivide thing. I am guessing this is the SOP that you mentioned.
What I still can't figure out is how to turn the polygons into triangles? I don't see any setting for that.
There is a think called Boundary that has a Triangulate, but that doesn't turn the polygons into triangles.
So I still don't know how to do this. Please help :-)
What I still can't figure out is how to turn the polygons into triangles? I don't see any setting for that.
There is a think called Boundary that has a Triangulate, but that doesn't turn the polygons into triangles.
So I still don't know how to do this. Please help :-)
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- tpitman
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- edward
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- tpitman
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- edward
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Sorry. All the context specific tools are available via the TAB menu. ie. with your mouse over the viewer (or network editor), hit the TAB key. A menu will pop up.
http://www.sidefx.com/docs/houdini10.0/basics/tabmenu [sidefx.com]
http://www.sidefx.com/docs/houdini10.0/basics/tabmenu [sidefx.com]
- tpitman
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