incandesence in shader ?

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Hi ,

how can i get incandesence in a shop mantra surface ?

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I assume you mean what is called a constant shader in houdini. Look for “vex constant”.

Fabian
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If you use the PBR renderer, then you can make glowing surfaces (if that is what you mean)
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Hi ,

Should i use a specific shader or tweaking with PBR ?
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Use a normal shader and increase the color values (very often above 1). Then, in the pbr render settings make sure the diffuse limit is set to 1, or higher.
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