RBD glue with deforming geo

   2640   3   2
User Avatar
Member
42 posts
Joined: Jan. 2010
Offline
I have a geo which is animated at sop level ….how do i affect a RBD glue obj… It works when i hand over the deforming geo to Dynamics and it will blast the glue obj …BUT suppose i do not want to handover and i want to use the obj with its keyframes affect the glue obj ….then it dosent do anything to the rbd glue
User Avatar
Member
42 posts
Joined: Jan. 2010
Offline
oky heres the file … that explains what i am trying to get

Attachments:
rbd_glue_defor_geo.hip (210.1 KB)

User Avatar
Member
31 posts
Joined:
Offline
Hi maxedout,

I've seen your scene and you could turn off the “Active Object” flag in your Sphere_object1 DOP and turn on “Use point Velocity for Collisions” or “Use Volume Velocity for collisions” in your RigidbodySolver DOP, that depends on what do you want to use as velocity source.

If you'd like to use your keyframed animation and have the sphere that reacts to the collision with the box, you should take a look at the RBDkeyframeActive DOP.

Hope this could help.


Cheers,

Emanuele
www.leleberti.com

Lead Crowd TD @ DNeg London
________________
User Avatar
Member
42 posts
Joined: Jan. 2010
Offline
hi midorme …. that is exactly what i was looking for … ‘point vel’ and ‘volume vel’ seems jus perfect … thanks a ton !!
  • Quick Links