converting a forming geometry in to a rbd object

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I have a grid and used facet sop to unique it's polygons. Then I used a shatter sop on that grid to form different pieces , I clipped the output by animating the distance para of clip sop. So it appears that a grid is forming out of different pieces. (See the attached file)
I converted this output in to a rbd glue object. What I want to acchive is , each piece of the grid should form a seperate rbd object and move down as it comes in to existance by the gravity force ( I hope I am making sence here.. )
But it seems that what I did is not the way to make different rbd objects out of one objects as it comes in to existance.
Please help
Thanks a lot.

Attachments:
changing geo RBD.hipnc (138.2 KB)

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I try to do something similar few times ago,
but I'm still learning Houdini and I cannot figure how to do it.

I didn't work anymore on this but my last idea was to try with particules. If you create a particule in the middle of each of your chunks. I think you can use them to compute individual collision. The only thing I don't know is if we can use a piece of geometry to compute the collision of the particule… a teapot… or a chunk.

use connectivity to get an id foreach of your chunks, then use this id to create the corresponding particule (in the center, with the same id) then use collision for particules and if possible change the geometry used to collide the particule…


If you find your answer, I'm curious to know it so I can go back on my older tests and finish them…
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This videos are from KhermahJaymouh:
SideFX - Fracture Ground Sim Falling 1-4; and others…

http://www.youtube.com/user/KhermahJaymouh [youtube.com]
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Hi dealer2couleurs. Thanks for sharing the idea. Sure I will let you know if I get the solution
Just wondering can we use foreach sop to convert each chunk in to a rbd object? Creating a dop network in foreach and using ouput of each sop as input to rbd object
I did that and it converts the first polygon of the grid in to a rbd. But when I came out of foreach and play the sim, the grid didnt move. (Is it because of the display fag? How can I see the output of dopnet in the foreach sop?)
I am not comfertable with foreach sop. Can someone help?

@ acaiborka - Hi. Thanks for the link. I have subscribed khermahjaymouh on youtube . It seems he has just posted the video.
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Thanks a lot khermah. That is what I wanted to do.
Thanks a lot for taking out time and creating the set of tutorials for me. I really appreciate it.
:arrow:
http://www.youtube.com/watch?v=Ub5Fb2YbHEc&playnext_from=TL&videos=abE1KSnP-5Q&feature=sub [youtube.com]
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Here is the file that “sadhu” was very happy worked out for him. Enjoy the fun in houdini.

For the “Real” link ……..

http://www.youtube.com/watch?v=sN1E-iiVDoQ [youtube.com]

Khermah

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http://www.youtube.com/user/Khermah [youtube.com]


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Attachments:
Sandeep changing_geo_rbd_SOLVED.hipnc (240.2 KB)

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