Houdini 11, When?

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When We See H11….I Can't Wait Anymore… :cry:
Edited by - June 21, 2012 13:42:37
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This might help ease your anxiousness:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1751&Itemid=226 [sidefx.com]
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So, today it's D-Day !

Can we have a date ? Just after Siggraph perhaps ?

Sure we are a lot in a hurry to try it !
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How about now?

http://www.sidefx.com/index.php?option=com_content&task=view&id=1774&Itemid=66 [sidefx.com]
Graham Thompson, Technical Artist @ Rockstar Games
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G R E A T !


Thanks Graham !
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And Houdini 11 Documentation ???
https://vimeo.com/user3251535 [vimeo.com]
https://twitter.com/milansuk [twitter.com]
https://github.com/milansuk [github.com]
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The online docs still seem to be behind the Beta group block but hopefully they'll be made available soon.
Graham Thompson, Technical Artist @ Rockstar Games
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graham
The online docs still seem to be behind the Beta group block but hopefully they'll be made available soon.

Seems fixed, glorious HDK 11 docs!
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sadly, Graphics Card issues with Houdini 11.0.446.7
now i try to test Houdini 11.0.454
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Which graphics card & driver version are you using, and which platform (OSX, Windows, Linux)?
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Ati radeon, Win 7 64bit
……
i have two problems
- viewport shading problem


- render region, render in wrong position

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I just got it installed – SWWWEEEETTT

Right after I installed, I did notice some pretty bad redraw issues with the viewport . I'll have to try some stuff before I call shenanigans (had other apps open and such)… though H10 never had any issues.
Ian Farnsworth
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For ATI cards, I recommend a minimum of the Catalyst 10.3 drivers. I've used the most recent (10.7) with a 2600XT, as well as the 8.723 drivers for the Fire Pro/GL workstation cards (on a FirePro 4800).

H11 uses a large amount of OpenGL 3 code for the viewport, while H10 is mostly back in OpenGL 1.x territory. Updated video drivers are more important for H11.
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For ATI cards, I recommend a minimum of the Catalyst 10.3 drivers. I've used the most recent (10.7) with a 2600XT, as well as the 8.723 drivers for the Fire Pro/GL workstation cards (on a FirePro 4800).

H11 uses a large amount of OpenGL 3 code for the viewport, while H10 is mostly back in OpenGL 1.x territory. Updated video drivers are more important for H11.

I've tried it, but totally sucks…no luck…
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Which specific model of ATI card do you have?

You can disable the advanced shader by toggling off “Material Shaders” in the Display Options, Effects tab. This will disable the majority of the H11 viewport enhancements, but should work.
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Which specific model of ATI card do you have?

ATI Mobility Radeon HD 4570


twod
You can disable the advanced shader by toggling off “Material Shaders” in the Display Options, Effects tab. This will disable the majority of the H11 viewport enhancements, but should work.

thanks, that solved shading problem, but I've still a problem with render region.

Cheers
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Greetings,

Thanks for trying out the Render Region. Could you please submit a bug (instructions at http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15702) [sidefx.com] outlining the steps needed to reproduce the problem. Also, attaching your hip file would be very helpful. By doing so you'll help us fix the problem more quickly. Thank-you!

–Ian
Ian Kerr
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Greetings,

Thanks for trying out the Render Region. Could you please submit a bug (instructions at http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15702) [sidefx.com] outlining the steps needed to reproduce the problem. Also, attaching your hip file would be very helpful. By doing so you'll help us fix the problem more quickly. Thank-you!

–Ian

already sent on 27/07, and one day later i got the answer…
here the answer from “ Support SideFX”:
………
Hello,
This looks like this may be due to problems with your graphics
card/driver.

Our system requirements have changed since Houdini 10. Please look
over this link:
http://www.sidefx.com/index.php?option=com_content&task=view&id=415 [sidefx.com]

What graphics card and driver is in your machine?
…..
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