Toon Shading like the one in Maya?

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Hi. Sorry for, maybe, the noob question that I'm going to ask, but I'm new to Houdini (not to 3D, I've been working for the last years in Maya). Can you make in Houdini a toon shader material like the one in Maya, which is basically a ramp shader in which you create the number of levels of color you want to have for toon shading (in most cases 2 colors). The brightest color that you have between those 2 will be in the lightest part of the objects - it responds to the light source orientation and position. How can this be achieved in Houdini? I've looked over the vex cartoon which I've connected to a constant material but you have the control only to the color. Thanks
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There's a Ramp surface shader, good start for an x-ray or toon material.
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in vops it is as easy as this.

the maya equivalent would be a surfaceLuminance -> ramp -> surfaceShader

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toon.jpg (46.3 KB)

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Thanks. This is the look that I wanted to achieve (different colors of course).
Many thanks again.
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albertoandrei
Thanks. This is the look that I wanted to achieve (different colors of course).
Many thanks again.

alberto,

Did you ever figure out how the Toon Shader works? I'm in the same boat as you. Any help is appreciated.

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