Hiya Houdini community! working on some Uvs in Houdini for the first time and ran into an issue.
I noticed that in the UV brush, one can smooth UVs. This appears to be the equivalent of spacial relaxation of UVs based on their U and V coordinates.
What I am looking for is a smooth or relax option on which UVs are relaxed based on the primitive area in 3D space. This is basically to ensure minimal stretching of a grid (such as the quickUVShade one) within a shell
Thank you in advance!
UV relaxing based on 3D space
4150 1 2-
- grayOlorin
- Member
- 1799 posts
- Joined: Oct. 2010
- Offline
-
- Kfinla
- Member
- 100 posts
- Joined: Aug. 2014
- Offline
-
- Quick Links