Hi,
I'm looking for a way to output OSC data, but the only plug-in I've found (http://sourceforge.net/projects/houdini-osc/ [sourceforge.net]) doesn't seem to work, at least with H10.0+. Is there anything on the cards, or would I be best using some intermediate solution, like network/pipe CHOPs?
OpenSoundControl (OSC) in Houdini
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- dinkleberry
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- symek
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hi,
Not sure if that's helpful at all, but Touch Designer (http://www.derivative.ca/), [derivative.ca] supports OSC fluently… using both softwares could be costly though, specially that it seems their chops are no longer compatible to each other. I couldn't pipe in data from Touch to Houdini's chop.
skk.
ps I've just spent a whole new year party, mixing video projections in Touch with iphone. lots of fun
… specially after you turn on front cam and sent it on a big wall through Touch
Not sure if that's helpful at all, but Touch Designer (http://www.derivative.ca/), [derivative.ca] supports OSC fluently… using both softwares could be costly though, specially that it seems their chops are no longer compatible to each other. I couldn't pipe in data from Touch to Houdini's chop.
skk.
ps I've just spent a whole new year party, mixing video projections in Touch with iphone. lots of fun


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- dinkleberry
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- symek
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dinkleberry
Thanks very much.
Where might I be able to find documentation on the Pipe CHOP data format?
Unexpectedly it's there:
http://www.sidefx.com/docs/houdini11.0/nodes/chop/pipein [sidefx.com]
also with example source code:
$HH/public/PPD.tar.Z
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- dinkleberry
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I've finally got Chip Collier's OSC CHOP Node (http://sourceforge.net/projects/houdini-osc/) [sourceforge.net] to build and work on my system, Houdini 10.0.734 on Vista. Unfortunately, I was after an output CHOP, not an input CHOP as this is, so I won't be doing any more work on it. I'm uploading a built DSO, my modified source files (I just changed two lines), along with a couple of libs used to build, and a dll needed to run (which I put in c:\houdini\bin). See OscPack - http://www.audiomulch.com/~rossb/code/oscpack/ [audiomulch.com]
and Pthreads-Win32 - http://sourceware.org/pthreads-win32/ [sourceware.org]
There are a couple of things that I noticed:
- Port is hardcoded to 7000, so don't bother changing that parm.
- The node cooks whenever the frame counter increments (I think it would be nice to cook every time a relevant OSC message is received)
I'll do my best to answer any questions about it, but I'm not the author.
and Pthreads-Win32 - http://sourceware.org/pthreads-win32/ [sourceware.org]
There are a couple of things that I noticed:
- Port is hardcoded to 7000, so don't bother changing that parm.
- The node cooks whenever the frame counter increments (I think it would be nice to cook every time a relevant OSC message is received)
I'll do my best to answer any questions about it, but I'm not the author.
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- kursad
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SYmekdinkleberry
Thanks very much.
Where might I be able to find documentation on the Pipe CHOP data format?
Unexpectedly it's there:
http://www.sidefx.com/docs/houdini11.0/nodes/chop/pipein [sidefx.com]
also with example source code:
$HH/public/PPD.tar.Z
Is the network mode of this CHOP using the same data model?
thanks
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- dinkleberry
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