Is there a way in Houdini to set point color attributes in a mesh from a texture map? I have some point colors I exported from Maya as a map, and I would like to bring them to Houdini
any help is greatly appreciated
set point color attributes from a texture map
37022 9 5- grayOlorin
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- zarti
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take a look at these videos here :
http://www.sidefx.com/index.php?option=com_content&task=view&id=1500&Itemid=254 [sidefx.com]
not sure exactly in which video , but maybe you might start from the 5th one … ( not sure exactly which one had a similar application )
.cheers
http://www.sidefx.com/index.php?option=com_content&task=view&id=1500&Itemid=254 [sidefx.com]
not sure exactly in which video , but maybe you might start from the 5th one … ( not sure exactly which one had a similar application )
.cheers
except the things that cannot be seen , nothing is like it seems .
- Alejandro Echeverry
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Hi!!
Look at this example.
Look at this example.
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
- grayOlorin
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- lunasoul
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- Russel Tommy
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- Sadjad Rabiee
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Also we have other ways in the Houdini to set point colors from specify Map or Texture like :
1.Read map directly with tex expression
2.Read map from composite network with pic expression
3.Read map and set to point's color directly with “AttribFromMap SOP”
4.use VOP SOP exactly like previous post
** I think simplest way is third method **
Check Attached file to see others method
1.Read map directly with tex expression
2.Read map from composite network with pic expression
3.Read map and set to point's color directly with “AttribFromMap SOP”
4.use VOP SOP exactly like previous post
** I think simplest way is third method **
Check Attached file to see others method
- Sadjad Rabiee
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when you import your mesh with it's own uv in the Houdini , uv attributes type is Vertex by default , So you should convert it to point's attribute type before VOP SOP.
But In the expression method like tex ,If your imported mesh has it's own uv ,then Houdini use this uv by default and you don't need to convert it. (Because we use $MAPU , $MAPV for read uv )
Check my attached project (JKPointColor.Zip) in the my last post.
I made a grid in the Maya and import it with obj format in the Houdini ,and I used attribPromote SOP to convert vertex attr to point attr
But In the expression method like tex ,If your imported mesh has it's own uv ,then Houdini use this uv by default and you don't need to convert it. (Because we use $MAPU , $MAPV for read uv )
Check my attached project (JKPointColor.Zip) in the my last post.
I made a grid in the Maya and import it with obj format in the Houdini ,and I used attribPromote SOP to convert vertex attr to point attr
- Kfinla
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