Hi,
I have a earth and three small spheres are flying around it (orbiting). They are emitters for particles. These particles should feel like a sparkeling tail. Unfortunatly they are only born at precise frame time. But they should be born in the time between the frames, too. This way, they tail looks like a broken car exhaust ;-)
How can I manipulate the source, so that a smooth tail appears?
Example image here:
any idea?
- Frankie
Particle Birth Problem
4253 3 0- blindcat
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- circusmonkey
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- Soothsayer
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Additionally, on your popnet try and increase oversampling. I also find that it helps if you divide the total emitted particles by the oversampling. That way the clumping that you describe is reduced as well.
Anotheer thing to try would be to use part of your particles and shift them by some fraction of a frame.
Anotheer thing to try would be to use part of your particles and shift them by some fraction of a frame.
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- blindcat
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