Long calculating time per frame

   4420   3   1
User Avatar
Member
5 posts
Joined: June 2008
Offline
Hi. I'm quite new to Houdini, in fact I'm trying to move from Maya to Houdini. So I've started with some tutorials that went pretty well and fast. But than, I tried the tutorial from Sidefx page named Blowing an image away with particles. The problem is that after writing the function in the color atribute for the point node that will make the particles take the color from the image pic(“/img/img1/default_pic”,$BBX,$BBZ,D_CR) the computer stays way to much to calculate (in my opinion) per frame color. It makes the color but it lasts forever. My computer is a i7 2,8 Ghz and gtx460 nvidia, so I thing there should be no problem with this kind os simulation. In the video the playback was realtime.

Thanks
User Avatar
Member
86 posts
Joined: Jan. 2009
Offline
How many points are you using? Any chance you could post your hip file?

Cheers

Tony
User Avatar
Member
50 posts
Joined: June 2009
Offline
I recommend to try this lesson:
http://www.sidefx.com/images/stories/tutorials/stickies/stickies_animation_tutorial.pdf [sidefx.com]
User Avatar
Member
8839 posts
Joined: July 2007
Offline
don't use Point SOP with pic() or img() expressions for that, they are too slow
use VOPs, the fastest possible way right now
here is the example

Attachments:
color_points.hip (75.5 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
  • Quick Links