spherical deformation

   8305   5   2
User Avatar
Member
15 posts
Joined: Aug. 2010
Offline
Is there any way to project a geometry (not a texture!) eighter curves or polys on a sphere?
A normal projection won´t work, cos it´s flat.

I tried using a VOP SOP, but I´m not familiar enough with all those mathemetical parts.
User Avatar
Member
7899 posts
Joined: July 2005
Offline
Perhaps a Ray SOP will work?
User Avatar
Member
192 posts
Joined: Nov. 2008
Offline
here's a way of doing this in a vop sop.

projecting on a unit sphere is as easy as normalizing point position, so if you have the radius and the center of the sphere to project on, you just need to scale and position that unit sphere to match the projection target.

Attachments:
project.jpg (178.9 KB)
project_to_sphere.hip (205.9 KB)

User Avatar
Member
15 posts
Joined: Aug. 2010
Offline
Very Nice approach,
but my problem is that I need a full 360 ° that distribute equally based on their postions, your version is 180° and appears to bulge if I take an even structure like a grid.
User Avatar
Member
130 posts
Joined: April 2009
Offline
How about first using RAY to put your geometry on a flat plane, and then CREEP the result onto the sphere or any other object? Should work fine for 360 degs.

Cheers,
Greg

Attachments:
iopetus.png (30.4 KB)

User Avatar
Member
15 posts
Joined: Aug. 2010
Offline
Thank you, that´s exactly what I need.

That´s the kind of things I love about houdini, there is a hidden node for everything, you just got to find it :-)
  • Quick Links