Emit light from Pyro
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- nzabala
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Hi, i´m trying to understand how can I illuminate my scene based on the fire of the pyrofx. I tried creating points and using them as geometry light but couldn't make it work. Also trying to use those points as photons but also failed. Is there a better workaround to do this? Thanks in advance!
NicoZ
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- nzabala
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- fsimerey
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- Dobin
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- nzabala
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- nzabala
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Tried both methods. In my case illuminating with the pyro shader (diff1 vol1) took a lot of time to render 1 frame.
I rendered the point clouds with the pyro shader, load the fire points, reduce them a little and added a Point SOP to instance a light template wich shader is a ASAD light. That did the job for me
Thanks a lot guys for helping me in this one, i´m working on a personal project that im now more close to finish. Hope this post helps someone else also!
I rendered the point clouds with the pyro shader, load the fire points, reduce them a little and added a Point SOP to instance a light template wich shader is a ASAD light. That did the job for me

NicoZ
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- hopeschroers
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