I have a bunch of pieces of geometry (from a voronoi fracture) and I want each one of the pieces to turn into a metaball representation. My first attempt was to scatter points and use a copy sop, but that doesn't really give me accurate representation of the pieces without having a lot of points (making it super slow!).
Since the isooffset sop has a metaball mode, I was wondering if there's a way to get the metaball representation as output. I need this so that I can merge the pieces together at some point.
Is there a way to do this?
getting metaballs out of isooffset?
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- tettoffensive
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- dobin
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look here:
http://glvfx.blogspot.com/2011/08/levelset-in-houdini.html [glvfx.blogspot.com]
there is a very nice implementation of this by danBode on this post:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=74814&highlight=&sid=ae1ce90a53b38216ecd2ab3f5f0681a6 [sidefx.com]
hope it helps
http://glvfx.blogspot.com/2011/08/levelset-in-houdini.html [glvfx.blogspot.com]
there is a very nice implementation of this by danBode on this post:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=74814&highlight=&sid=ae1ce90a53b38216ecd2ab3f5f0681a6 [sidefx.com]
hope it helps
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- tettoffensive
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- dobin
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