renaissance brick work issue
3617 3 2- chrisjuuuh
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hello everybody,
its been a while since ive gotten truely stuck with houdini. however, it seems that time has arrived that i must seek council from the more experienced users.
what i am trying to acomplish is a renaissance brickwork pattern
what i have managed to get so far is this:
this was done using two foreach SOPs. the first one to create a row of bricks all with random widths. Then another one to stack them on top of each other with different heights.
Now what i cant find out how to do is give the stacked rows different widths than the original one.
I have attached the file in case i have not been clear.
thanks in advance for any help ^^ i am truly up a creek without a paddle here [imageshack.us]
its been a while since ive gotten truely stuck with houdini. however, it seems that time has arrived that i must seek council from the more experienced users.
what i am trying to acomplish is a renaissance brickwork pattern
what i have managed to get so far is this:
this was done using two foreach SOPs. the first one to create a row of bricks all with random widths. Then another one to stack them on top of each other with different heights.
Now what i cant find out how to do is give the stacked rows different widths than the original one.
I have attached the file in case i have not been clear.
thanks in advance for any help ^^ i am truly up a creek without a paddle here [imageshack.us]
- anon_user_40689665
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- claudio_101
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Hi Chris,
I used yet another approach. I tried doing it with the copy sop.
Two lines, one for the vertical bricks and one for the horizontal bricks are used as a reference. The points on both lines are shifted with a noise to get the randomness and the size in between the points is calculated to get the height and the width of the bricks.
Inside the geometry you'll find a control sop with different parameters to play around with.
Cheers
I used yet another approach. I tried doing it with the copy sop.
Two lines, one for the vertical bricks and one for the horizontal bricks are used as a reference. The points on both lines are shifted with a noise to get the randomness and the size in between the points is calculated to get the height and the width of the bricks.
Inside the geometry you'll find a control sop with different parameters to play around with.
Cheers
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- chrisjuuuh
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