How I can improve this?

   2405   3   0
User Avatar
Member
25 posts
Joined: Sept. 2009
Offline
hello everone,

I have been trying to get a good demolition to go into water, but I dont have more ideas to get a good result, I have been changing mass, density, and I would like to calm the water before hit, like a quite lake.

thank you

Attachments:
tower_water02.hipnc (640.9 KB)

User Avatar
Member
349 posts
Joined: Aug. 2006
Offline
run the simulation until the water has stopped moving, then add a fileDop and save out 1 frame where the water is still. Now go back to OBJ level, and on the autodop node, there is a file browser for an initial state. Open that and navigate to the file you just wrote out.
Go back to frame 1 and run the sim, you will see the water is now still.

Now add your demolition elements to the sim.

Edit: Just to add, I see you scuplted the terrain by hand. You could get the same effect in a couple of seconds, by adding a VopSop to the grid (make sure you have uv's on the grid), and run the s + t coordniates into the ripple vop. Add some turbulent noise to the ripple output, then add that into a dipslace along normal vop.
Now you have the same terrain but being able to change shape via parameters instead of pushing and pulling points by hand.

Here is a file for it, play with the parameters for some interesting effects/animations.

Attachments:
terrain_ripple_vop_002.hipnc (95.9 KB)

User Avatar
Member
25 posts
Joined: Sept. 2009
Offline
Thank you so much, I will do the changes
User Avatar
Member
25 posts
Joined: Sept. 2009
Offline
hello again, i am still fighting yo get the water still, i feel it's just bouncing and bouncing and boucing and nothing else happens
  • Quick Links