Hi,
I am starting to play with fluids. I wonders how to emit fluid particles from polygons like Realflow splash emitter. For the moment, I can only emit from closed meshes.
Thanks
++
Vincent
about the fluid emission ...
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Erik_JE :
In Reaflow the Splash emitter is used with a Realwave mesh.
The Realwave mesh is acting like a ripple solver in Houdini.
It's possible to add splash emitter to the RWave mesh to create fluid particles when an object hit the realwave surface.
In Houdini, I know how to emit particles from a polygone with a POP network.
I would like to know if it's possible to do the same with fluid particles.
ragupasta :
I would like to use SPH or FLIP fluid to add detail to a ocean.
I can do it with POP but I need to obtain viscous liquid behavior and I don't think the POP can help to achieve that.
++
Vincent
In Reaflow the Splash emitter is used with a Realwave mesh.
The Realwave mesh is acting like a ripple solver in Houdini.
It's possible to add splash emitter to the RWave mesh to create fluid particles when an object hit the realwave surface.
In Houdini, I know how to emit particles from a polygone with a POP network.
I would like to know if it's possible to do the same with fluid particles.
ragupasta :
I would like to use SPH or FLIP fluid to add detail to a ocean.
I can do it with POP but I need to obtain viscous liquid behavior and I don't think the POP can help to achieve that.
++
Vincent
- ragupasta
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- vbk!!!
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