Yes I've tried, but that's not what I'm searching for. I just would like to view the result smoothed with a limited number of polys and have the possibility to smooth/desmooth quickly.
Modifications is difficult with a lot of subdivisions :-/
Do you mean smoothing normals according to the angle between neighbor faces? You can try to use a ‘vertex’ sop and change ‘Keep normal’ to ‘Cusp normal’ and adjust the angle…. Is that what you were looking for?
zarti -> yes this is the way I've find to do what I want
In fact, this is the result I have in Maya Base width my cube
And if I click on 3
Juste by switching 1 or 3 I can view the smooth / normal version of my object. This is what I ask for into Houdini (if it exists), or maybe your solution is the only one to do this ?
EDIT : after some new tests I thinks this is the best way to do this, I'm just so noob :roll:
An object that is rendered as subdivision does not automatically display as subdivided in the 3D view. If you want to see the object as subdivided in the view, you need to also set Display as.