SOLVED translating pyro sim - how to negate container motion

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posting a question I also put on odforce…

I'm trying to run a pyro sim where it is parented to follow some animation but I don't want the sim to pick up that velocity from the translation/rotation.

I want the pyro sim to act as if its simming in place and then I want to apply the motion as an afterthought.

In the example, once the pyro container starts moving I don't want the velocity of the emitter/container to influence the simulation.

Tried using motion and objectposition dops to negate the effect but nothing. Also didn't have luck playing with options on the resize_container or source_density_from_box

Thanks! Any help is appreciated.
Edited by - Nov. 16, 2012 17:19:20

Attachments:
translated_pyro.hip (574.4 KB)

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Like this? or what.

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translated_pyro_120.hip (637.2 KB)

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that's exactly it…thanks a ton!

I was playing with the objposition dop but somehow didn't get it to work.

thanks!
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