Mantra Delayed Load Changing pscale

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Is it possible to change the pscale at render time while using a delayed load?

I tried some stuff with the cvex shader but with no luck.. I've looked in the help file but there was not really much info to find about this.. :roll:
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You would need to use the new Point Instance Procedural to change pscale.
http://www.sidefx.com/docs/houdini12.0/nodes/shop/vm_geo_ptinstance [sidefx.com]
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Im not sure this is what I am looking for, I have a simple particle simulation I used a $WEDGE to write out different seed and I use a Mantra Delayed Load Procedural shader to load them in one by one at render time.

I think the point instance procedural require me to load all my particles at once..
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Yeah, it is not what you are looking for. There is no good method at the moment for doing what you wan't afaik.
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it's on old post but I will bump it, I am facing a similar issue :
https://www.sidefx.com/forum/topic/88235/?page=1#post-381069 [www.sidefx.com]
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