Hi There,
I am attempting to create a scene that will procedurally change an object's physical state based on emergent events (impacts for example).
I'm not too experienced with the dops context but I assume the sop solver is integral.
Here is a dummy scene (hardly worth posting) of a sphere about to hit a groundplane.
How could I set up a network that turned the sphere into a flip fluid when it hits the ground, and continues to evaluate as a flip fluid?
Ideally I would be hoping to extend this to various other dynamic solvers (smoke for example)