Multiple State Changes In Dops

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Hi There,

I am attempting to create a scene that will procedurally change an object's physical state based on emergent events (impacts for example).

I'm not too experienced with the dops context but I assume the sop solver is integral.

Here is a dummy scene (hardly worth posting) of a sphere about to hit a groundplane.
How could I set up a network that turned the sphere into a flip fluid when it hits the ground, and continues to evaluate as a flip fluid?

Ideally I would be hoping to extend this to various other dynamic solvers (smoke for example)

Attachments:
fluidOnImpact.png (97.1 KB)
solid_to_fluid_test.hipnc (205.3 KB)

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I haven't checked your scene, but take a look at this one (comes from Odforce, I can't remember where exactly). It does exactly what you want to do

Attachments:
dop_emit_fluid_from_collided_obj_modified.hipnc (1.1 MB)

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