trouble keeping uvs on with houdini maya workflow

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i am having trouble keeping my uvs on a model i bring back in to maya. i want to be able to bring in a UVed object from maya and be able to fracture it in houdini then back into maya with the uvs in the same way. this is not working for me it looks that when you fracture something in houdini and then export it fbx into maya the object is triangulated and the uvs are not the same what can i do to fix this
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