Hello all,
I?Lm playing with Icarus, it?Ls a Boujou, Mokey & Image Modeler mix software, so it can export a geometry file (scene.obj) with uv?Ls applied ,all the textures (texture##.pic) and primitive groups to apply that textures (object__1 —> texture01.pic, object__2 —->texture02.pic,….).
My problem is how to say the shader to get every texture based in the primitive group that is shading, I suposse that is made applying the vm_surface attribute
opdef:/Shop/v_decal amb 1 1 1 diff 0.8 0.8 0.8 spec 0.8 0.8 0.8 rough 0.1 map “C:/Model/House_texture1.jpg” uwrap decal vwrap decal _shop_ /shop/v_decal1
and changing the map variable to a FOR statement based on groups..
someone could help me referencing the groups????
Thanksssssssss
About Importing Geometry and Textures
2386 0 1- RED OCTOBER
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