Houdini vs Naiad

   12703   9   3
User Avatar
Member
2 posts
Joined: March 2013
Offline
Hi,yes another of those threads

Im new in Houdini,atracted by Flip solver,wonder if im doing things wrong

I feel Houdini slower than Naiad,not to mention its consume far more memory.

Even the display of particles its slower in Houdini.

I know Houdini its a big 3d app and Naiad its focused on just one thing.

But again seeing examples from the mighty Igor i see he keep using naiad and just translate the sim to Houdini for shading etc.

Wonder if you guys have the same experience or if im just doing things wrong,i even switch the particles from spheres to points,thats speed up things,but not to the level of Naiad.
User Avatar
Member
245 posts
Joined: Sept. 2011
Offline
Never worked with Naiad before so I cant really tell which one is better but Im gonna go with Houdini because its workflow capabillities is very deep integrated into Houdini. You can literally do everything you can, I love how you can manipulate vectors in SOP or how you can setup multiple solvers.

Another thing about displaying particles, when you press D for display settings, and in the Geometry tab when you turn off “display sprites” you will get an instant boost in viewport performance.
User Avatar
Staff
5202 posts
Joined: July 2005
Offline
For very high FLIP particle counts, changing the particle display type to “Pixel” after disabling sprites as noted above will not only improve performance, but likely the look too as the fluid will look solid.
User Avatar
Member
245 posts
Joined: Sept. 2011
Offline
Nice tip twod, never looked at that.. will look at this when I get home..
User Avatar
Member
217 posts
Joined: July 2007
Offline
Naiad and Houdini are same for me, i was running 92mil particles sim with 17gb of ram, display, playblst everything is fine. Yes use pixel display for particles its faster then points, and look better.
Last few sim i did everything in Houdini.
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
User Avatar
Member
245 posts
Joined: Sept. 2011
Offline
Hi Igor,

While you are here I was wondering something.. if I may ask..

Do you use the new way of meshing? The VDB technique?

Somehow I am not able to get a nice mesh using the default VDB technique, I still use the particle fluid surface node for this.
User Avatar
Member
217 posts
Joined: July 2007
Offline
Hi johnnycore,

Yes for my flood scene i used VDB meshworkflow, i notice if you have flat surface its little hard to get clean mesh, you need some smooth filtering, but for flood, waterfall stuff mesh was fine.
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
User Avatar
Member
390 posts
Joined: Jan. 2012
Offline
can someone go over what the best known method for meshing with vdb is?

Do you use vdb from particles and then vdb convert?

thanks
.
User Avatar
Member
3 posts
Joined: April 2009
Offline
CeeGee
Hi johnnycore,

Yes for my flood scene i used VDB meshworkflow, i notice if you have flat surface its little hard to get clean mesh, you need some smooth filtering, but for flood, waterfall stuff mesh was fine.
I'm meshing a pretty flat surface right now, and I found that using Gaussian (Smooth 1 to 2) instead of Laplacian Flow can yield very smooth surfaces by smoothing out uneven details.
User Avatar
Member
217 posts
Joined: July 2007
Offline
Yes you can use diffrent smooth, depend what you need for your shot.
In this example i used default workflow with Laplacian Flow and work realy nice

https://vimeo.com/62684642 [vimeo.com]

Igor
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
  • Quick Links