Hi.
I've been trying to familiarize myself with creating shaders in VOPs and I'm running into an issue that seems like it should be simple and obvious but I can't seem to figure it out. How do you export the output from a bsdf node as an image plane? The parameter nodes give me errors when I plug them in, so maybe I have to convert them somehow, I don't know?
Thanks.
Export bsdf output as image plane?
2736 2 0- Jason.
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- circusmonkey
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- andrewc
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The bsdf is a function (not a float or vector) that describes how the surface reflects light from different pairs of lighting and viewing angles. It's not a single value, so it can't be exported to an image plane. However you can extract its albedo (reflectivity) using the albedo node for export in a vector image plane. The surface model has the “direct_reflectivity” plane which does that.
Andrew
Andrew
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