Export bsdf output as image plane?

   2737   2   0
User Avatar
Member
2 posts
Joined: May 2012
Offline
Hi.

I've been trying to familiarize myself with creating shaders in VOPs and I'm running into an issue that seems like it should be simple and obvious but I can't seem to figure it out. How do you export the output from a bsdf node as an image plane? The parameter nodes give me errors when I plug them in, so maybe I have to convert them somehow, I don't know?

Thanks.

Attachments:
export.png (36.8 KB)

User Avatar
Member
2624 posts
Joined: Aug. 2006
Offline
Dive into a mantra surface shader and have a look around ! The export parameter nodes are shown there


Rob
Gone fishing
User Avatar
Member
1002 posts
Joined: July 2005
Offline
The bsdf is a function (not a float or vector) that describes how the surface reflects light from different pairs of lighting and viewing angles. It's not a single value, so it can't be exported to an image plane. However you can extract its albedo (reflectivity) using the albedo node for export in a vector image plane. The surface model has the “direct_reflectivity” plane which does that.

Andrew
  • Quick Links