Which 3d modelling software in combination with houdini?

   6989   10   2
User Avatar
Member
5 posts
Joined: April 2013
Offline
hi guys,
i know this question is bad but i need some tipps for my decision.
for a project i start to work with houdini and lern to destroy buildings :-),
but i realized, that i need really good modelled objects.
so here is my question: which software is good for my goals in combination with houdini? i just would modelled parts and buildings. no animation,rigging and so.
Maybe you know some tutorials, where i can look and find for myself a good way to modell a building,which is good destroyable.

Thanks for reading and i hope i get some answers

cruzo
User Avatar
Member
4694 posts
Joined: Feb. 2012
Offline
Houdini can model buildings and many other geometries easily. But if you want to use non-procedural 3d modeling software, any other major ones like Max, XSI would work fine.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
User Avatar
Member
5 posts
Joined: April 2013
Offline
thanks for the quick reply.
i know that i can modell in houdini, but i would more modell non-procedural.
in that case would you use box modelling or like in max the wall and windows assets? what is the best way to modell a full destroyable building?
User Avatar
Member
4694 posts
Joined: Feb. 2012
Offline
Yeah I would use box modeling. Depending on how you want to destroy it, you could use pro cutter, rayfire, or dynamic fracturing inside Houdini, etc.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
User Avatar
Member
1799 posts
Joined: Oct. 2010
Offline
what about getting a procedural building generator from orbolt ?
-G
User Avatar
Member
1707 posts
Joined: March 2009
Offline
While Houdini has a few shortcomings in traditional destructive modeling, creating buildings is one of the areas where the modeling toolset is actually quite good, even if you don't go down the procedural route.. so you might not need a companion product in the first place.
Martin Winkler
money man at Alarmstart Germany
User Avatar
Member
14 posts
Joined: April 2012
Offline
I suggest Max,it's working good.
cloud render–Fox renderfarm
(http://www.foxrenderfarm.com) [foxrenderfarm.com]
2,000 servers,each has 2 Intel Xeon E5645 processors,24-64GB RAM.
User Avatar
Member
379 posts
Joined: Dec. 2006
Offline
I have great experience with Modo. Plus it is much cheaper than Autodesk products.
User Avatar
Member
31 posts
Joined: May 2007
Offline
HOUDINI + Blender
User Avatar
Staff
2540 posts
Joined: July 2005
Offline
There's always Wings.
There's at least one school like the old school!
User Avatar
Member
330 posts
Joined: July 2007
Offline
do not forget Silo .

its development stopped years ago ..

( maybe because its devs couldnt anything more to it / make it better . )





.cheers
except the things that cannot be seen , nothing is like it seems .
  • Quick Links