
I just added direct support for saving/loading ASCII and Binary STL files for the daily build that should be out in a few hours, though there's an executable named “gstl” that was already included for converting to/from STL files.
I've also tried to make an asset for making a honeycomb support structure, but there are a few kinks to work out. I know that Peak moves points by their normals, but is there a good way to move polygons by their normals, and then keep only the “inside” region? Of course, it may be difficult (or even ill-defined) for non-convex regions, but maybe other people have tried to do the same thing before.