Dust anyone?

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Hi mates!

I am trying to create dust (from bricks breaking up) - and I am using sprites with a noise shader - but it just looks really bad.. :? Anyone out there with some proper dust experience?

cheers, jostein.
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hey there

you could try taking a look at the tutorial on sidefx, the one about using volumetric shaders, it liikes like an atom bomb

then using pop's and a copy sop, you could connect the age of the particles into the size of the metaball for the volumetrics. this way, just like dust, its emmitted of a small area, and then explodes, thats what i would do.

http://sidefx.vislab.usyd.edu.au/houdini_video/by_topic/effects/index.html [sidefx.vislab.usyd.edu.au]
at the bottom


hope this helps

all the best
brian
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