how to create Maya's Goal without creep

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Hello everyone
I want to create an effect just like Maya's Goal and control position by uv.
creep is a good idea but I wish a way can do outside of POP, so I'm wonder can VOPSOP do it or other node can?
thank you : )
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there is Creep SOP as well which can do that
or if you want VOPs then Primitive Attribute VOP does that
Tomas Slancik
FX Supervisor
Method Studios, NY
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thank your Tamte
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sorry for question this issue again.
Primitive Attribute VOP is like use “primitive uv” to find position. can we use “texture uv” instead?
I up a scene file. in this case the particle should look a array on whole surface not only on the polygon which primitive number is “0”.

Attachments:
goaluv.jpg (59.3 KB)
goalUVTest.hip (118.9 KB)

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