hi,
i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be “eated” by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look .
sorry for my bad engligh, here is a file what i want to say,anyone have some tips?
pyro colliison looks wrong
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- cklosters
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http://www.apileofgrains.nl/pyro-2-work-flow-examples/ [apileofgrains.nl]
there is a collision example in there
there is a collision example in there
Senior Technical Artist Guerrilla Games
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cklosters
http://www.apileofgrains.nl/pyro-2-work-flow-examples/ [apileofgrains.nl]
there is a collision example in there
Hi,that is very useful for me , thanks.
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