Hello world,
I have an animated bgeo obj composed(saved) from an obj of 3 parts sops originally .
For some reason the UV texture can not fit right into each part of the obj whenever I change the texture.
How can I make them fit accurately into the geo surfaces. Since this obj is bgeo model I believe I can not put uv texture node. Can any one help me please. I can not open the original hip file (built before saving as bgeo) which has uv texture sop node is because the original file was built in H11. I can not open that H 11 file in H 12 because of error signs in split surface nodes. There must be some glitches in converting files from h11 to H 12. And I can not use H 11 because sidefx blocked everybody from using H 11. If I can use H 11 I can fix the UV texture problem in H 11 and come back to H 12 for the rest of my work. Can any one help me please?
Steve
UV Texture problem
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