I'm rendering a scene with pbr and have an area light of type line (to represent long fluorescent light fixtures) that has raytraced shadows. I have given it an area size of 20 x 50 and have attenuation turned to physically based. But I still get very hard shadows.
Is there something I can do to soften the raytraced shadows?
getting softer shadows with pbr and area lights
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- tettoffensive
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