Hi everyone,
I'm looking of how to advect a volume by a moving geometry.
On the provided exemple file the moving box is supposed to advect the smoke on the left side creating a kind of curl noise on the overall smoke.
Do someone know how to create this realistic kind of effect?
Thanks for you help.
Advect volume by geometry?
2770 2 0- fido972
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- tamte
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for your scene you can just check use Pyro Solver/Relationships/Collisions/Use Point Velocity for Collisions or experiment with Volume Velocity as well, considering that this is just an simplified example of deforming collision geometry which is cached as a pointcache
otherwise if the geometry is static, just transformed you better keep the animation on object level and uncheck use deforming geometry and everything should work as expected on default settings and as well it will be more efficient
otherwise if the geometry is static, just transformed you better keep the animation on object level and uncheck use deforming geometry and everything should work as expected on default settings and as well it will be more efficient
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- fido972
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