Hello people
I am new here.
I am trying to recompile a HoudToKraka ROP https://github.com/FictionIO/PRTRop [github.com] for 13.260 and I have a “could not find platform sdk installation directory” when I run the compiler. I have VS 2005 SP1 installed. Anyone bumped against that before ?
So, indeed, I am attempting to export a FLIP data from Houdini to Krakatoa. Would love to stay and stick in Mantra but I am not advanced enough to translate my entire shader rig in Houdini. Damn
Thank you,
Tang
HDK "could not find platform sdk installation directory
6890 7 3- tanguybod
- Member
- 5 posts
- Joined: Nov. 2013
- Offline
- souls7ealer
- Member
- 57 posts
- Joined: July 2009
- Offline
- edward
- Member
- 7899 posts
- Joined: July 2005
- Offline
First of all, you must use Visual Studio 2008 for Houdini 13's “vc9” build, or Visual Studio 2012 for the “vc11” build. Examine the filename of the installer. Also ensure that you have the 64-bit compiler installed if you're using the 64-bit Houdini version. When you install Visual Studio, you *must* customize the installation to include this. I have seen it OFF by default. Also, please use the latest production build of Houdini 13.
Once you meet this requirement. Ensure that you have the “Platform SDK” installed. I'm not sure if it comes with the Express (read: free) editions. In older free editions, I'm sure it was only available as a separate download from microsoft.com. If you have it installed, it should be located at something like this (depending on which version of Visual Studio and Platform SDK):
C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A
C:\Program Files (x86)\Windows Kits\8.0
Finally, follow the Windows compiling instructions here and post the full log of what happens if you still can't get it to work:
http://www.sidefx.com/docs/hdk13.0/hdk_intro_compiling.html#HDK_Intro_Compiling_Windows [sidefx.com]
Once you meet this requirement. Ensure that you have the “Platform SDK” installed. I'm not sure if it comes with the Express (read: free) editions. In older free editions, I'm sure it was only available as a separate download from microsoft.com. If you have it installed, it should be located at something like this (depending on which version of Visual Studio and Platform SDK):
C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A
C:\Program Files (x86)\Windows Kits\8.0
Finally, follow the Windows compiling instructions here and post the full log of what happens if you still can't get it to work:
http://www.sidefx.com/docs/hdk13.0/hdk_intro_compiling.html#HDK_Intro_Compiling_Windows [sidefx.com]
- tanguybod
- Member
- 5 posts
- Joined: Nov. 2013
- Offline
- souls7ealer
- Member
- 57 posts
- Joined: July 2009
- Offline
- tanguybod
- Member
- 5 posts
- Joined: Nov. 2013
- Offline
- KMcNamara
- Member
- 228 posts
- Joined: Dec. 2012
- Offline
Hey Edward - do you know if we can compile H14 plugins using VS2013? They both use vc11 right?
We're getting “Could not find Platform SDK installation directory.” when we try to compile with hcustom even though I have installed the Windows 8.1 SDK (install directory C:\Program Files (x86)\Windows Kits))
We're getting “Could not find Platform SDK installation directory.” when we try to compile with hcustom even though I have installed the Windows 8.1 SDK (install directory C:\Program Files (x86)\Windows Kits))
- edward
- Member
- 7899 posts
- Joined: July 2005
- Offline
-
- Quick Links