Shading at the origin?

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Hey all,

I have an object travelling through space that I'd like to shade with noise, now when I shade this the noise pattern will change depending on where the object is in world space. I need the noise to stick to the object, so was wondering how I would go about this.

Can I shade the object at the origin before transforming it to its world-space position? Or should I really be using UV's or another method?

Cheers,
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Hmm, wait I can probably use a rest attribute right?
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yes, or if your object is not deforming (just transforming at object level) you can use Transform VOP in your shader to transform P from Camera to Object space before using it as an input for the noise
Tomas Slancik
FX Supervisor
Method Studios, NY
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