Hi
I want to create a scene where a car crashes with a tree and I am not sure on how to simulate the leaves of the tree when falling.
I thought about cloth but now I know it is not the right option, with to many leaves it takes forever to even give me a sign of something.
I do not want to use bones or blends, I really want a sim !!
Any idea?
Thank you
Simulating a tree falling
4454 3 0- worldcmt
- Member
- 23 posts
- Joined: Feb. 2008
- Offline
- Akrome
- Member
- 2 posts
- Joined: Sept. 2013
- Offline
I think Spring Sop is the way to go for fast (and not sophisticated) simulations.
The help example files can be a good help. I put them in a single hip file in case you have trouble finding them.
Deforming geometry in the first input, collision objects in the second input.
Adjust the spring constant if you dont want a lot of stretch.
Good luck
The help example files can be a good help. I put them in a single hip file in case you have trouble finding them.
Deforming geometry in the first input, collision objects in the second input.
Adjust the spring constant if you dont want a lot of stretch.
Good luck
- Neil78
- Member
- 275 posts
- Joined: July 2010
- Offline
- worldcmt
- Member
- 23 posts
- Joined: Feb. 2008
- Offline
-
- Quick Links