Pyro flip interaction

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How can i make the pyro disturb the flip motion.Should i use the vel of pyro and plug in the post solve of the flip or do I need to anything using the volume nodes at the sop level.Which field or volume do i need to modify from and to? would be great if someone helps in this.Cheers
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I have just such an example for you over here: http://forums.odforce.net/topic/8471-eetus-lab/?p=120476 [forums.odforce.net]
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Awesome as always eetu
but is there a way where we can use some attribute and calcuate volume nodes in sop levels and then do something in dops
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