Not sure if I'm setting up my scene correctly, but working on some controlled fracturing with the breaking of bullet glue constraints, which is working great. However, when I add another wall and create a separate DopNetwork using Bullet, the two walls are not colliding with each other. I figured with both walls being RBD objects, they would collide.
Thanks
Multiple Bullet Sims
2702 1 1- cowboy71
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- Sadjad Rabiee
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Why did you use two different AutoDopNetwork ?
It's not good idea to use different Solvers with same type in Houdini (e.g two Flip Solver , Pyro Solver , etc).
Also you should know that you can't simulate both AutoDopNetwork , You can turn On Both Network (Right Click on the Brain button and choose current simulation)
It's not good idea to use different Solvers with same type in Houdini (e.g two Flip Solver , Pyro Solver , etc).
Also you should know that you can't simulate both AutoDopNetwork , You can turn On Both Network (Right Click on the Brain button and choose current simulation)
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