This may be an easy one but I can't seem to figure out a way to rigidly constrain a camera to a simulated object. I need to do a POV shot off one of the RBD simulations. Is there a way of finding out it's world space coordinates Post-Sim?
Thanks in advance!
Constraining camera to simulated geometry
5499 4 1- Steadicam
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- eetu
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New problem. I can use rivets to connect the camera and constrain the camera's rotation by using another rivet. However, due to the way that Houdini wants to have the camera have a relationship to an “up” orientation I'm having difficulty figuring out a way to keep the camera from constantly trying to “roll” when it is supposed to be hard mounted to the simulation object (POV style).
Any thoughts?
Any thoughts?
- eetu
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