Bullet from Houdini RBD

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Just when I've started feeling a little more comfortable finding my way around Houdini RBD I'm starting to tackle Bullet integration.

The tutorials for Bullet I've seen are great for setting up shattering, etc. but I find I'm still unable to wrap my head around the best way to set up something as simple as a constraint relationship between two objects which is an important fundamental as I begin to convert some of my scenes for Bullet.

Would any of you fine people be willing to convert the simple Houdini RBD “Pendulum”example (attached below) into Bullet? I think a lot of us newcomers would be helped tremendously to have that example scene as a resource.

Attachments:
pendulum.hip (145.6 KB)

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