Hello
Is it possible to emit particles in Houdini as RBD Bullet objects in the way ICE does?
Even a vague pointer would be very appreciated.
Thanks
Emit RBD particles
12368 7 2- Sam Howell
- Member
- 87 posts
- Joined: Oct. 2013
- Offline
- pezetko
- Member
- 392 posts
- Joined: Nov. 2008
- Offline
Look at this example.
A set emit positions (and shape) as packed primitive in SOP.
Then in DOP I imported them in rbdpacked object, I edit this HDA (RMB context menu, allow editing of context and change activation on emptyobject1 to 1 (remove expression)).
Then I wired it into multisolver, I added pop wind (for particle branch) then I added rbdsolver for collisions.
A set emit positions (and shape) as packed primitive in SOP.
Then in DOP I imported them in rbdpacked object, I edit this HDA (RMB context menu, allow editing of context and change activation on emptyobject1 to 1 (remove expression)).
Then I wired it into multisolver, I added pop wind (for particle branch) then I added rbdsolver for collisions.
- goldfarb
- Staff
- 3459 posts
- Joined: July 2005
- Offline
- Sam Howell
- Member
- 87 posts
- Joined: Oct. 2013
- Offline
- sekow
- Member
- 238 posts
- Joined: Nov. 2013
- Offline
pezetko
Look at this example.
A set emit positions (and shape) as packed primitive in SOP.
Then in DOP I imported them in rbdpacked object, I edit this HDA (RMB context menu, allow editing of context and change activation on emptyobject1 to 1 (remove expression)).
Then I wired it into multisolver, I added pop wind (for particle branch) then I added rbdsolver for collisions.
this will accumulate a lot of seperate dop objects right?
is this something to neglect?
- CiaranM
- Member
- 31 posts
- Joined: June 2009
- Offline
- sanostol
- Member
- 577 posts
- Joined: Nov. 2005
- Offline
sekowby using packed primitives objects You only get one rbd object for all packed prims, it's much fasterpezetko
Look at this example.
A set emit positions (and shape) as packed primitive in SOP.
Then in DOP I imported them in rbdpacked object, I edit this HDA (RMB context menu, allow editing of context and change activation on emptyobject1 to 1 (remove expression)).
Then I wired it into multisolver, I added pop wind (for particle branch) then I added rbdsolver for collisions.
this will accumulate a lot of seperate dop objects right?
is this something to neglect?
- Charlie Hart
- Member
- 1 posts
- Joined: Feb. 2016
- Offline
Hi Pezetko,
Hopefully you'll get some sort of notification since this topic is two years old.
With the example file you posted, is there a way to emit less objects, and also at a slower rate? I've had a look around and cant seem to see a ‘birth’ tab or anything in the nodes.
Any help appreciated.
Thanks,
Charlie
-
- Quick Links