fuse but keep uvs sample in place

   10725   3   2
User Avatar
Member
174 posts
Joined: March 2014
Offline
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.

Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.

I need this to compute smoothed normals.

Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…

Thanks
User Avatar
Member
599 posts
Joined: May 2011
Offline
NNois
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.

Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.

I need this to compute smoothed normals.

Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…

Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?
Halfdan Ingvarsson
Senior Developer
Side Effects Software Inc
User Avatar
Member
174 posts
Joined: March 2014
Offline
halfdan
Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?

So simple… Thanks !
User Avatar
Member
16 posts
Joined: June 2012
Offline
thnx
  • Quick Links